![]() ![]() This could be in skinned meshes, cloth simulation, particles, or other game objects and meshes. The CPU has too many vertices to process.A PC manages well even with several million vertices, but it is still good practice to keep this number as low as possible through optimization. Generally speaking, aim for no more than 100,000 vertices on mobile. The number of vertices that is acceptable to ensure good performance depends on the GPU and the complexity of vertex shaders. The GPU has too many vertices to process.The more batches are being rendered, the higher the cost to the CPU. Check “batches” in the Rendering Statistics window. ![]() CPU is often limited by the number of batches that need to be rendered. ![]() If a lower display resolution makes the game run faster, you may be limited by fillrate on the GPU.
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